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Old May 27, 2009, 05:45 PM // 17:45   #61
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Originally Posted by Fall Of Sudden View Post
Not in one post did i ever say i wasnt being buffed by my heroes now did I? In one of the above posts i even stated about using heroes to advantages such as spamming SY! while my derv uses other skills. Got to pay attention more before you speak. In PVP I hit 180 on warriors but thats all by myself.
Wth.. since when can heroes use SY!
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Old May 27, 2009, 06:29 PM // 18:29   #62
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ok, just trolling these posts I can see that the OP topic has been considerably derailed - albeit with noteworthy debate - however, I submit to you this gem of a RA derv build that I've played around with just because RA is the place for these concoctions. With that said, tear this one apart (I've played a ranger main for 2.5+ years without much other experience with other prof's so be nice XD):

D/E
[Conjure Lightning][Shock][Wounding Strike][Crippling Sweet][Lyssa's Assault][Reap Impurities][Mystic Regeneration][Resurrection Signet] <-- or replace with something else for PvE

Air Magic - 10
Scythe Mastery - 12+1+2
Earth Prayers - 10

Shocking Scythe of Fortitude (customized)
Radiant/Attunements and Sup Vigor

Fun to play in RA - haven't tried it elsewhere
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Old May 27, 2009, 06:56 PM // 18:56   #63
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First off, IF it is true that you're only using your heroes to buff you, then guess what? Your build still sucks, because 100 avg dmg once every 1.75 sec is absolute crap damage output for a team. Especially considering a scythe sin ON IT'S OWN can outdamage that.

Also, that fails to support your original argument: that dervishes are good at doing damage. Let's go back to my calculations for a moment. Let's say your heroes have X builds that buff you by Y damage. If I used those heroes, guess what? I'd still easily kill you in damage. And my build STILL isn't good at dealing damage (it's advantage is it's ability to spam DW with a scythe while spamming SY!). So, if my build, which does more damage than yours, is not good for damage, then clearly, yours is not either. If you simply used my build in place of your own, you'd do more damage. If you were a scythe sin instead of a derv, you'd do yet more damage. How can you possibly claim that your derv is good at doing damage when just about anything that can use a scythe can beat your build at it?

The reason you MIGHT be able to hit 180 on SOME warriors is because they're idiots who use Frenzy and Healing Signet. Try it against warriors who know what they're doing, and you're looking at maybe 10 damage. Also, stop mixing up PvP and PvE; they are entirely different games. I also laugh at the fact that you use a derv in PvP (to be fair, I have done so as well in the little PvP I've done, but I don't pretend to have a good PvP character; I KNOW dervs suck at it).

Also, it's becoming abundantly clear that you are either one of two things: An idiot, or a troll. Please stop doing both.
First of all take a chill pill for you are starting to get out of hand. 2nd The build is good for many things just you refuse to see that. And i havnt been mixing them up but you seem to making them the same when you say a A/D can kill me well guess what thats PVP and no they cant kill me. And no the warrior was not using frenzy or healing signet. It was a Lion Comfort warrior with Warrior Endurance. He was also wearing black obsidian armour (which doesnt mean to much).

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Wth.. since when can heroes use SY!
They cant lol but Reaper with No name just recently proved by agreeing that they can that he doesnt know to much.

Please don't double post!
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Old May 28, 2009, 12:33 AM // 00:33   #64
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They cant lol but Reaper with No name just recently proved by agreeing that they can that he doesnt know to much.
He knows more than you but if you can hit 180+ on a ~80 al war, then how do i take less than half of that on my monk? no shielding hands/soa, just a shield
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Old May 28, 2009, 05:24 AM // 05:24   #65
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Why a warrior does better front line than a Dervish.

1. 96. Natural armor with a shield, before mods of any kind are applied. They can, naturally, defend against damage that a dervish needs to slap a slew of enchants on its butt to defend. Oh, and don't forget that +20 vs physicals.

2. Strength. At 12, that is 12% armor penetration, turning a dervish's 70 AL to a squishy. And don't bring up Windwalker's. That mesmer/necro enchant removal in HM turns that right off. Which gives me...

3. Enchant removal. Warriors don't worry about it. All the dervish's buffs are enchants. I love Dervishes as a Mesmer. They keep me bathing in e.

4. Attack skills. Fall, your build had...what...two attacks on it? All the rest were enchants? A warrior can have 3 SPAMMABLE attacks on his bar, no matter what. Even running the crap-tastic Godmode leaves room for a few, and that build makes everyone invincible. Plus, the war can even have a fourth skill, usually for...

5. Snare/KD. Mmmmm....Bull's Strike. Throw on your Stonefist gauntlets and you got your boy down for 3 seconds, plenty of time to kill them, or at least bring them low enough to finish them off. Slap on Shock with Evis and they are going nowhere.

A Warrior can do many things in its own line that a Derv needs to shuffle around to find. Those buffs from your H/H? slap them on a Warrior, whose NATURAL IAS is near equivalent to your BUFFED IAS with a derv, and you get more damage PLUS survivability. Which is why they do so well with SY. They can spam it, and even with the lowest IAS in the group, still handle the heat and pump out the damage.

There are other things, such as Triple chop/Whirlwind Attack for those mobs that will gather around your SY butt, which give damage to multiple foes at a faster pace than a scythe.

A Dervish just can't do these things as well as a Warrior, or as reliably as a Warrior. You want to have a good Derv build, take off the millions of enchants you got on him, load up on Mystic, Eremites and VS plus WS, bring a few heals and an IAS, and at least be an effective damage dealer. Try to do a bunch of different things and you will do them all crappy.

Last edited by _Nihilist_; Jun 18, 2009 at 08:03 AM // 08:03.. Reason: fixed some skill names
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Old May 28, 2009, 06:27 AM // 06:27   #66
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Originally Posted by Fall Of Sudden View Post
First of all take a chill pill for you are starting to get out of hand. 2nd The build is good for many things just you refuse to see that. And i havnt been mixing them up but you seem to making them the same when you say a A/D can kill me well guess what thats PVP and no they cant kill me. And no the warrior was not using frenzy or healing signet. It was a Lion Comfort warrior with Warrior Endurance. He was also wearing black obsidian armour (which doesnt mean to much).
I missed the SY! thing because I was too busy tearing apart your so-called "arguments". Sorry.

If the warrior was not using healing signet and frenzy together, then it is not possible to hit him for 180 damage with any dervish build (I don't even think any profession can hit for that much against a warrior). Hell, a dervish can't even hit for that much against a caster. Well, unless the caster was really stupid and went /W and used healing signet or frenzy or did something equally stupid. But really, I don't think anyone's stupid enough to try that sort of thing.

[Chilling Victory][Reaper's Sweep][Victorious Sweep][Faithful Intervention][Vital Boon][Mystic Regeneration][Mystic Vigor][A rez of some sort]

"Good for many things"? Like what, failing? Let's see what it can do.

- Survive
- Kill
- Rez

It sucks at killing, I've already demonstrated that. It sucks at surviving, because a warrior or sin can easily outtank it (and outdamage it at the same time). It's not good at rezzing either, because you won't have time to do that while you're trying (and failing) to kill stuff.

By the way, I've been meaning to ask: where are you getting all the energy to stack all those unnecessary enchantments?

Anyway, off the top off my head, I'll make another build that beats yours in every single category:

[Chilling Victory][Reaper's Sweep][Faithful Intervention][Conviction][Mystic Regeneration][Aura of Holy Might][Heart of Fury][A rez of some sort]

Thanks to the synergy between armor and healing (which you apparently do not know exists), I'm tougher than you, I deal so much more damage than you it's not even funny, and I can still rez. Wa-la. I've done everything your build can do and more. And even this is a crappy build. It's just a little less crappy than yours.

So, what is your build good for? Nothing good, that's what. It's a crappy build. Get over it. If you want to keep playing it, okay, there's nothing wrong with that. Having fun is more important than being optimal. But don't go pretending it's a "good" build when it's obviously crap. You don't see me saying my crazy RoJ dervish build is "good", do you?

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Originally Posted by haggus71
Try to do a bunch of different things and you will do them all crappy.
I agree with your whole post except for that sentence. Dervishes can't compete with a warrior or sin in terms of tanking or damage dealing, so they have to try to do several different things at once to be viable. Not like, tank and deal damage, but do things that warriors and sins won't (like WS or a rez or SY!; a warrior actually isn't as good at spamming SY! as a dervish, because warriors have to waste their adrenaline on other things, while a derv can just put it all towards SY!).

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Originally Posted by gw_poster
ok, just trolling these posts I can see that the OP topic has been considerably derailed - albeit with noteworthy debate - however, I submit to you this gem of a RA derv build that I've played around with just because RA is the place for these concoctions. With that said, tear this one apart (I've played a ranger main for 2.5+ years without much other experience with other prof's so be nice XD):

D/E
[Conjure Lightning][Shock][Wounding Strike][Crippling Sweet][Lyssa's Assault][Reap Impurities][Mystic Regeneration][Resurrection Signet] <-- or replace with something else for PvE

Air Magic - 10
Scythe Mastery - 12+1+2
Earth Prayers - 10

Shocking Scythe of Fortitude (customized)
Radiant/Attunements and Sup Vigor

Fun to play in RA - haven't tried it elsewhere
Admittedly, I rarely play in PvP, so take my opinions here with a grain of salt, but it seems like an okay build. When I do PvP, I use conjure frost with wounding strike and I have crippling sweep in there somewhere. Mystic Regen is nice. Lyssa's Assault...Mixed feelings about that one. It's essentially a free +20 damage, but you could have saved that slot for something else. You might have been better putting a more spammable attack skill there like eremite's attack, mystic sweep, or victorious sweep. I can see how shock would be useful (I hear it is/was popular with axe warriors or something along those lines). Reap Impurities...You're probably better off with victorious sweep for that one. It is more spammable, does more damage, costs less energy, and has health gain too.

I'm not sure I'd use that build in PvE (because a sin or warrior can still do more damage, and I absolutely hate being redundant), but if you were to, I'd put Sunspear Rebirth Signet in place of Resurrection Signet (same thing really, only better).
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Old May 28, 2009, 02:44 PM // 14:44   #67
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I missed the SY! thing because I was too busy tearing apart your so-called "arguments". Sorry.

If the warrior was not using healing signet and frenzy together, then it is not possible to hit him for 180 damage with any dervish build (I don't even think any profession can hit for that much against a warrior). Hell, a dervish can't even hit for that much against a caster. Well, unless the caster was really stupid and went /W and used healing signet or frenzy or did something equally stupid. But really, I don't think anyone's stupid enough to try that sort of thing.

[Chilling Victory][Reaper's Sweep][Victorious Sweep][Faithful Intervention][Vital Boon][Mystic Regeneration][Mystic Vigor][A rez of some sort]

"Good for many things"? Like what, failing? Let's see what it can do.

- Survive
- Kill
- Rez

It sucks at killing, I've already demonstrated that. It sucks at surviving, because a warrior or sin can easily outtank it (and outdamage it at the same time). It's not good at rezzing either, because you won't have time to do that while you're trying (and failing) to kill stuff.

By the way, I've been meaning to ask: where are you getting all the energy to stack all those unnecessary enchantments?

Anyway, off the top off my head, I'll make another build that beats yours in every single category:

[Chilling Victory][Reaper's Sweep][Faithful Intervention][Conviction][Mystic Regeneration][Aura of Holy Might][Heart of Fury][A rez of some sort]

Thanks to the synergy between armor and healing (which you apparently do not know exists), I'm tougher than you, I deal so much more damage than you it's not even funny, and I can still rez. Wa-la. I've done everything your build can do and more. And even this is a crappy build. It's just a little less crappy than yours.

So, what is your build good for? Nothing good, that's what. It's a crappy build. Get over it. If you want to keep playing it, okay, there's nothing wrong with that. Having fun is more important than being optimal. But don't go pretending it's a "good" build when it's obviously crap. You don't see me saying my crazy RoJ dervish build is "good", do you?
If you cant figure out where all the energy for the enchantments are coming from then you shouldnt even be a derv! Dervs are best with enchantments and casting them! Jeez you make yourself sound like a pro but you still have yet to learn lots about what a derv can do apparently if you cant figure out that simple concept. Problem with your build right off the bat is your e-management. your using to much energy while in the mean time sending it all to damage. You would run out of energy way to quickly. And no your build doesnt do everything mine can do since mine keeps energy levels high enough to use all my skills constantly which would be your down fall with that build. And you may say its impossible to do that much damage but in PVP like you said you dont know anything so cant say what can happen and what cant. You seem to be obsessed to have a derv with high attack power where really a derv isnt ment for it. Dervs are a hybrid and should be used as one. Not this all power or all healing. Use the middle.
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Old May 28, 2009, 03:25 PM // 15:25   #68
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I thought we were operating under the assumption that your heroes are existing only to buff you? If so, they are putting more than enough enchantments on you to fuel whatever you might need. It's the only way you'll be able to fuel all your enchantments, I can tell you that much.

Also, your build is less energy efficient because of all your attack skills. Attack skills are used far more often than enchantments.

And your build is still mostly redundant. Here, I'll show you a much more effective assassin:

[Critical Agility][Reaper's Sweep][Victorious Sweep][Way of the Master][Chilling Victory][Mystic Regeneration][Vital Boon][Aura of Holy Might]

Look, look! Armor! Something you keep ignoring. It makes me take less damage, so I don't need as much healing to get the same effect. Mystic Vigor and Faithful Intervention are made worthless by this. I'm also doing WAY more damage than you are. Do you consider a hard rez to be enough to make a suboptimal build viable? I sure don't. And before you mention that I'm using all 8 skills, Chilling Victory can be dropped. I'll still outdamage you easily with all the critical hits I'll be getting.

Seriously, stop misleading people. This board exists to help people build their dervishes better. All you're doing here is confusing them with bad builds and bad ideas.

See, there are several basic things you don't understand about building frontline melee:

1) Armor + Healing > Healing x2

2) You are part of a team, NOT the whole team.

3) Dead things can't hurt anyone

4) Keeping stuff alive is what monks do best, NOT what dervishes do best

A monk can keep you alive much better than you can. If the monk can't keep you alive on his own, then it means you're doing something wrong. It means that enemies are surviving too long. In other words, you're failing to kill them. That's your job. You might think all your self-healing is necessary, but it's nothing more than a waste of energy, energy you should be putting towards killing stuff. Why is this so hard to grasp? You've made several blatantly false claims, you've openly admitted to using a team with no offensive capability, and you continue to claim that your build is good, even when I show you better ones. Just stop. You're wasting everyone's time. Even you must realize this by now.
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Old May 28, 2009, 03:47 PM // 15:47   #69
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Warriors do seem to have a little trouble doing good damage without bringing along a scythe, sadly. But I suspect with that they would be able to compete with a dervish just fine.

Although it may be "just" normal mode, I've been able to do plenty of DPS bringing a Lyssa AoHM dervish into DoA.
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Old May 28, 2009, 07:01 PM // 19:01   #70
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I thought we were operating under the assumption that your heroes are existing only to buff you? If so, they are putting more than enough enchantments on you to fuel whatever you might need. It's the only way you'll be able to fuel all your enchantments, I can tell you that much.

Also, your build is less energy efficient because of all your attack skills. Attack skills are used far more often than enchantments.

And your build is still mostly redundant. Here, I'll show you a much more effective assassin:

[Critical Agility][Reaper's Sweep][Victorious Sweep][Way of the Master][Chilling Victory][Mystic Regeneration][Vital Boon][Aura of Holy Might]

Look, look! Armor! Something you keep ignoring. It makes me take less damage, so I don't need as much healing to get the same effect. Mystic Vigor and Faithful Intervention are made worthless by this. I'm also doing WAY more damage than you are. Do you consider a hard rez to be enough to make a suboptimal build viable? I sure don't. And before you mention that I'm using all 8 skills, Chilling Victory can be dropped. I'll still outdamage you easily with all the critical hits I'll be getting.

Seriously, stop misleading people. This board exists to help people build their dervishes better. All you're doing here is confusing them with bad builds and bad ideas.

See, there are several basic things you don't understand about building frontline melee:

1) Armor + Healing > Healing x2

2) You are part of a team, NOT the whole team.

3) Dead things can't hurt anyone

4) Keeping stuff alive is what monks do best, NOT what dervishes do best

A monk can keep you alive much better than you can. If the monk can't keep you alive on his own, then it means you're doing something wrong. It means that enemies are surviving too long. In other words, you're failing to kill them. That's your job. You might think all your self-healing is necessary, but it's nothing more than a waste of energy, energy you should be putting towards killing stuff. Why is this so hard to grasp? You've made several blatantly false claims, you've openly admitted to using a team with no offensive capability, and you continue to claim that your build is good, even when I show you better ones. Just stop. You're wasting everyone's time. Even you must realize this by now.
My build is highly energy efficent you dunce. My monk doesnt have to enchantment or anything and it energy efficient. I been testing my build out in many different situations and you know what? It works for fast recovery of energy. And you need to stop misleading people for sure! You dont know anything about Derv enchantment by the sounds of it! YOu consider a derv as a single frontliner full assualt type of character when in reality it never was intended to be! Dude you need to reconsider what your talking about for your all about damage and its PVE you keep forgetting your not a one man army. Your making it sound as if PVE and PVP are the same for your saying you have to be a 1 man army. There is other people and NPCs helping you! So death happens to multiple enemies at once. Never did i say this was a farming build since it never was intended to be so get off the one man army style for i have seen so many people do it in GW and guess what it never works! There is no way that 1 man can take out mobs and mobs of enemies unless they are a monk (they can on their own.) So get off your one man army idea for thats not how it works in PVE
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Old May 28, 2009, 07:33 PM // 19:33   #71
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So get off your one man army idea for thats not how it works in PVE
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Old May 28, 2009, 08:58 PM // 20:58   #72
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There is no way that 1 man can take out mobs and mobs of enemies unless they are a monk (they can on their own.)
Or an assassin, or an elementalist.. or a necro, or a dervish.. or a ranger, or a mesmer.. a warrior maybe? Oh, I forgot the ritualist..

Dude, you really don't know what you're talking about.
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Old May 28, 2009, 09:16 PM // 21:16   #73
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Originally Posted by Sirius-NZ
Warriors do seem to have a little trouble doing good damage without bringing along a scythe, sadly. But I suspect with that they would be able to compete with a dervish just fine.

Although it may be "just" normal mode, I've been able to do plenty of DPS bringing a Lyssa AoHM dervish into DoA.
Actually, in terms of damage, a scythe warrior is superior to a dervish. Just bring Warrior's Endurance for your elite, and you'll be able to spam scythe attacks all day.

I'm not a big fan of AoL, because a scythe sin still beats it in damage, but it's certainly viable.

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Originally Posted by Fall Of Sudden View Post
My build is highly energy efficent you dunce. My monk doesnt have to enchantment or anything and it energy efficient. I been testing my build out in many different situations and you know what? It works for fast recovery of energy. And you need to stop misleading people for sure! You dont know anything about Derv enchantment by the sounds of it! YOu consider a derv as a single frontliner full assualt type of character when in reality it never was intended to be! Dude you need to reconsider what your talking about for your all about damage and its PVE you keep forgetting your not a one man army. Your making it sound as if PVE and PVP are the same for your saying you have to be a 1 man army. There is other people and NPCs helping you! So death happens to multiple enemies at once. Never did i say this was a farming build since it never was intended to be so get off the one man army style for i have seen so many people do it in GW and guess what it never works! There is no way that 1 man can take out mobs and mobs of enemies unless they are a monk (they can on their own.) So get off your one man army idea for thats not how it works in PVE

...

You're the one who treats their character like a one man army, by claiming that you use your party just to buff you. I play as part of a team, and do my job within that team. Everyone else does their jobs. The nukers nuke, the healers heal, the interrupters interrupt, and the melee (me) does melee. That's a team. Not this "oh, hey, I'm going to devote my entire party to buffing me so I can do an amount of damage that sucks compared to what a party is capable of". I can't survive on my own, I need the monks to keep me alive. And I know they can do it better than I could ever hope to. I also need the nukers to nuke things, and deal damage to a lot of things at once. And the interruptors/hexers help weaken the enemy so that they do less damage or die more easily. But the rest of my party depends on me to go toe to toe with the enemies and make sure they never leave the spot I stop them at.

That's the thing. By focusing on survivability (the monk's job), you are not doing your own job in the party. Your job is to kill things in melee and keep them attacking you. Guess what? Your build fails at that. The only way it can do any real damage is to force the rest of the party to buff you instead of doing their jobs, in which case the overall party is still doing less damage than it should.

Oh, and by the way, you never did bother to show us exactly how your heroes are buffing you to deal that 100 avg dmg. I'm skeptical of that claim.

And no, it is not energy efficient. Unless you're not spamming your attack skills (in which case, why have them?), you WILL use more energy than that example build I made. Remember, you don't get back energy from attack skills. Or do you have a necro using BiP on you too?

The dervish isn't a full assault character. It's a gimmick melee character. You find gimmicks that work and use them. Guess what? Self-healing = survivability. Unfortunately, that's not a gimmick. That's not something the dervish does well. If you want to focus on tanking (which is all your build is really "good" for), you're better off as an assassin or warrior.

Examples of gimmicks that do work for dervishes:

I once saw a Pious Renewal Dervish who had a bunch of quick casting enchantments and mystic sandstorm. That's a good gimmick build (it's worth noting, however, that this is not a melee build, unlike yours).

Vow of Strength + Wild Blow against Shiro.

Wounding Strike + Save Yourselves! (this is what I run).

Avatar of Melandru (condition immunity)

Avatar of Dwayna (hex removal)

Ebon Dust Aura (blind the shit out of people)

There are many others, but these are some that I know of. But your build is not a gimmick build. It's a tanking build, pure and simple. In PvP tanking is generally considered bad (or so I hear, I'm not really a PvP guy). And in PvE, it's surpassed by other professions. So why even bother? It's like an elementalist picking up a sword and expecting to do well with it. It's bad by definition.

Seriously, you bring a build that can't do anything well and expect us all to believe that it's anything other than crap?
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Old May 28, 2009, 09:46 PM // 21:46   #74
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[Conjure Lightning][Shock][Wounding Strike][Crippling Sweet][Lyssa's Assault][Reap Impurities][Mystic Regeneration][Resurrection Signet] <-- or replace with something else for PvE
Shock isn't exactly a great idea considering a Dervish is very much reliant on energy, unlike their Warrior counterpart.
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Old May 29, 2009, 12:12 AM // 00:12   #75
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Originally Posted by reaper with no name View Post

You're the one who treats their character like a one man army, by claiming that you use your party just to buff you. I play as part of a team, and do my job within that team. Everyone else does their jobs. The nukers nuke, the healers heal, the interrupters interrupt, and the melee (me) does melee. That's a team. Not this "oh, hey, I'm going to devote my entire party to buffing me so I can do an amount of damage that sucks compared to what a party is capable of". I can't survive on my own, I need the monks to keep me alive. And I know they can do it better than I could ever hope to. I also need the nukers to nuke things, and deal damage to a lot of things at once. And the interruptors/hexers help weaken the enemy so that they do less damage or die more easily. But the rest of my party depends on me to go toe to toe with the enemies and make sure they never leave the spot I stop them at.

That's the thing. By focusing on survivability (the monk's job), you are not doing your own job in the party. Your job is to kill things in melee and keep them attacking you. Guess what? Your build fails at that. The only way it can do any real damage is to force the rest of the party to buff you instead of doing their jobs, in which case the overall party is still doing less damage than it should.

Oh, and by the way, you never did bother to show us exactly how your heroes are buffing you to deal that 100 avg dmg. I'm skeptical of that claim.

And no, it is not energy efficient. Unless you're not spamming your attack skills (in which case, why have them?), you WILL use more energy than that example build I made. Remember, you don't get back energy from attack skills. Or do you have a necro using BiP on you too?

The dervish isn't a full assault character. It's a gimmick melee character. You find gimmicks that work and use them. Guess what? Self-healing = survivability. Unfortunately, that's not a gimmick. That's not something the dervish does well. If you want to focus on tanking (which is all your build is really "good" for), you're better off as an assassin or warrior.

Examples of gimmicks that do work for dervishes:

I once saw a Pious Renewal Dervish who had a bunch of quick casting enchantments and mystic sandstorm. That's a good gimmick build (it's worth noting, however, that this is not a melee build, unlike yours).

Vow of Strength + Wild Blow against Shiro.

Wounding Strike + Save Yourselves! (this is what I run).

Avatar of Melandru (condition immunity)

Avatar of Dwayna (hex removal)

Ebon Dust Aura (blind the shit out of people)

There are many others, but these are some that I know of. But your build is not a gimmick build. It's a tanking build, pure and simple. In PvP tanking is generally considered bad (or so I hear, I'm not really a PvP guy). And in PvE, it's surpassed by other professions. So why even bother? It's like an elementalist picking up a sword and expecting to do well with it. It's bad by definition.

Seriously, you bring a build that can't do anything well and expect us all to believe that it's anything other than crap?
YOu missed a point and twisted my words. I didnt say they just buff me there is skills out there capable of buffing an entire team you know but guess you never taken in account of those. And it is energy efficient you *********** you just dont see it! +12 energy every time an enchantment ends. And i have noticed one thing pretty much about your proposed builds. THey are all part warrior do you ever specialize anything else or just that? So talk to me once again when you finally make up a decent build that actually has e-management and you know what the hell your talking about for you simply insulting something you dont even know.
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Old May 29, 2009, 11:48 AM // 11:48   #76
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Quote:
Originally Posted by Fall Of Sudden View Post
+12 energy every time an enchantment ends.
Whenever an Enchantment ends, you gain 1 Health for each rank of Mysticism and 1 Energy for every 3 ranks of Mysticism.

Let's do some simple maths. At 12 mysticism, you gain:

12 / 3 = 4 energy. Not 12. Four.

I'm starting to think you don't even play a dervish the way you talk nonsense all over this thread.
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Old May 29, 2009, 12:41 PM // 12:41   #77
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I put your PvE build to the test in Bjora Marches in Hard Mode on the Berserking Minotaurs. It failed miserably - dealing an average of 30-50 dmg with autoattack, and an average of 80~ with attack skills. I also had SoH and JI equipped on a monk hoping I'd see some impressive numbers, but alas. The numbers did go over 100 a couple of times, my guess would be that I was somehow lucky enough to trigger a critical hit and an Armor Penetration of +20% from my weapon mod (and another +20% from JI). This only happened 2 or 3 times on the Berserking Minotaur.
Mystic Vigor, Mystic Regeneration, Vital Boon and Faithful Intervention all proved to be quite redundant, my monk and 2 Monk henchmen were more than capable of keeping me alive (note that my hero Monk was a smiter equipped with RoJ, reversal of damage, smite condition/hex, Judges Insight and Strength of Honour, the build was modified solely for the purpose of this test).

I am going to plead you to stop misleading people, if you want the screenshots of the damage I was doing I shall upload them, hell, I'll even make a video if you insist.
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Old May 29, 2009, 02:44 PM // 14:44   #78
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Quote:
Originally Posted by SuperCoha View Post
Whenever an Enchantment ends, you gain 1 Health for each rank of Mysticism and 1 Energy for every 3 ranks of Mysticism.

Let's do some simple maths. At 12 mysticism, you gain:

12 / 3 = 4 energy. Not 12. Four.

I'm starting to think you don't even play a dervish the way you talk nonsense all over this thread.
You did your math wrong then for I just used my derv last night and every time an enchantment ended I was getting +12 energy back. Check again. I was on the other hand getting +4hp back

Quote:
Originally Posted by Eradras View Post
I put your PvE build to the test in Bjora Marches in Hard Mode on the Berserking Minotaurs. It failed miserably - dealing an average of 30-50 dmg with autoattack, and an average of 80~ with attack skills. I also had SoH and JI equipped on a monk hoping I'd see some impressive numbers, but alas. The numbers did go over 100 a couple of times, my guess would be that I was somehow lucky enough to trigger a critical hit and an Armor Penetration of +20% from my weapon mod (and another +20% from JI). This only happened 2 or 3 times on the Berserking Minotaur.
Mystic Vigor, Mystic Regeneration, Vital Boon and Faithful Intervention all proved to be quite redundant, my monk and 2 Monk henchmen were more than capable of keeping me alive (note that my hero Monk was a smiter equipped with RoJ, reversal of damage, smite condition/hex, Judges Insight and Strength of Honour, the build was modified solely for the purpose of this test).

I am going to plead you to stop misleading people, if you want the screenshots of the damage I was doing I shall upload them, hell, I'll even make a video if you insist.
Like i have said before no one but me knows how to use my build. I have to train people to use it and no one is smart enough or have the right runes to do it right.

Posts Merged by Cebe: Please use the button rather than double posting.

Last edited by Cebe; May 29, 2009 at 03:06 PM // 15:06..
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Old May 29, 2009, 02:51 PM // 14:51   #79
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You tried it on me and didn't scratch me ...

For the interested, we played some 1v1s and the game vs. the Dervish went his build vs:

Blinding Flash
Lightning Orb
Lightning Hammer
Enervating Charge
Aura of Restoration
Air Attunement
Elemental Attunement
Rend Enchants

It was D/Mo vs. E/N from the start so I was pretty confident I would at least not lose, which I didn't, but I couldn't pressure out his 5 defensive skills. I would've pushed on to kill the Lord (1v1's really should have some rule to prevent draws ... ) but then I couldn't be bothered. He said he hits hard if I weren't Blinding him so much, so round two went his build vs:

Shell Shock
Lightning Orb
Lightning Hammer
Enervating Charge
Aura of Restoration
Air Attunement
Elemental Attunement
Rend Enchants

With 16 Air. This time I pressured through, and Weakness saved me from taking too much damage.

No offense, but I think you're a pretty bad Dervish and at GW in general. I mean, you're playing a Dervish against an ELEMENTALIST in a 1v1. How can you not have blind removal!?

Last edited by Jeydra; May 29, 2009 at 02:55 PM // 14:55..
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Old May 29, 2009, 02:52 PM // 14:52   #80
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Quote:
Originally Posted by Fall Of Sudden View Post
You did your math wrong then for I just used my derv last night and every time an enchantment ended I was getting +12 energy back. Check again. I was on the other hand getting +4hp back
SuperCoha is right: http://guildwars.wikia.com/wiki/Mysticism

btw, I'm still waiting a screenshot of your build doing the damage you say you can do.
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